2DArtist Issue 56 August 2010 issue 56 by 3DTotal.com

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04). Characters can have many different body types, from thin to round and so on. I try and draw different body types and not just the stock standard “hero” proportions. 05). com page 30 Issue 056 August 2010 Min Yum Sketchbook I can’t say I am a fan of crazy amounts of detailed overlay design. For example a character with five heads and nine tails, a huge sword and gun, with big padded armour wrapped around him that contains a million daggers doesn’t really interest me. I tend to stick to a few key characteristics as far as design is concerned and avoid adding too much detail.

07). Textures When it comes to texturing the most recommended method is to first draw the shape and afterwards cover it with a particular texture. This time I’ll show you how to make the stones that are in the background. First draw a rock with any brush you want. Then look for a photo that has the desired rock texture, and then select the area you are interested in (loop tool + CTRL C+CTRL V), and put it on the drawing using overlay. Once you have the texture on the drawing, open up a new layer and paint the texture with a brush to give it the final finish.

Building Details It takes some time to define the mid-ground buildings in detail. Under limited lighting conditions it’s important not to over expose the buildings, generally keeping it darker than the light source in the background. I also decide to to filter all my painted layers. 08). 09). Then I switch to a Soft Adjustments Edged brush, and start to blend some of the elements together in the background. This helps I start to make some overall adjustments to the to produce a softer image, and makes it look painting.

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